How the games work
Thirteen games across five sports. All free, an email and a handle.
The rules, game by game
The Draft
Pick your seat, draft your team, compete against the field.
Graded Best ball, PPR. Best six of your eight count.
Late games A game not final 48 hours after the week settles is void - its players score 0. A stat correction within 7 days of a game re-grades the week.
Take a seat →The Weekly
Pick any player at each position. Make your best roster, no draft, no salary, and see where it stacks up against the field that week.
Graded PPR, worst pick dropped.
Late games A game not final 48 hours after the week settles is void - its players score 0. A stat correction within 7 days of a game re-grades the week.
Set your six →Pick'em
Pick the winners, straight up.
Graded Right or wrong. A tie counts for nobody.
Late games A game not final 48 hours after the board settles is void and counts for nobody. A score correction within 7 days of a game re-grades the board.
Make your picks →The Daily
One season from NFL history. Twelve teams. Eight slots. Four regrets.
Graded Season fantasy points, PPR, against the board. Nothing is dropped.
- Each team card holds 4 to 6 players.
- A new board opens every day at midnight ET. One attempt per board.
- The clock is 3 minutes from Start, kept on the server.
- Your picks stay on your device until you lock in. Close the tab and they are lost; a run that never locks in is a DNF.
- Kickers score 3 per field goal and 1 per extra point. There is no fumble penalty.
- Ties: the same score shares a place, so every perfect board is 1st. Within a tie, the earliest lock-in lists first.
One handle, every board. Practice is unranked - nothing there counts.